Force global creation.
All new forces will be added to the global.forces table.
This modules events should be registered after any other Init functions but before any scripts needing global.players.
This modules can register the following events: on_force_created, and on_forces_merging.
local Force = require('__stdlib__/stdlib/event/force').register_events()
-- inside your Init event Force.init() -- to properly handle any existing forces
| get(force) | Get game.forces[name] & global.forces[name], or create global.forces[name] if it doesn’t exist. |
| add_data_all(data) | Merge a copy of the passed data to all forces in global.forces. |
| init([event][, overwrite=false]) | Init or re-init a force or forces. |
| merged(event) | When forces are merged, just remove the original forces data |
| register_events(do_on_init) | Register Events |
Get game.forces[name] & global.forces[name], or create global.forces[name] if it doesn’t exist.
Parameters: Returns: Usage:
local Force = require('__stdlib__/stdlib/event/force')
local force_name, force_data = Force.get("player")
local force_name, force_data = Force.get(game.forces["player"])
-- Returns data for the force named "player" from either a string or LuaForce object
Merge a copy of the passed data to all forces in global.forces.
Parameters:
local data = {a = "abc", b = "def"}
Force.add_data_all(data)
Init or re-init a force or forces.
Passing a nil event will iterate all existing forces.
When forces are merged, just remove the original forces data
Parameters:
Register Events
Parameters: